![]() ![]() ![]() It uses a less sexy format than controllermate, but it does send midi or osc messages from wiimote to macbook via bluetooth. Back when i used it, there was no midi control option, but apparently they have that capacity now, which i think would exponentiate the capabilities (if you would like to buy me a new macbook i would be happy to give it a fresh investigation). You can, for example, make a button so that it has “hold” instead of “toggle” behaviour (much more useful for using gamepad buttons to turn effects on and off on the fly since you don’t have to remember which are on or off… just let go of all buttons to turn off all effects), set up a button so that each press cycles between different actions, make “combo” actions which are only triggered when multiple buttons are pressed at the same time, and much much more. It has a really cool modular programming flow (somewhat reminiscent of max for live) which is fun and very powerful to come up with nifty ways to set up how controller inputs react. I think that ControllerMate is a badass program. On my old macbook which i stopped using a couple years ago, I used to use ControllerMate for keyboard mappings and OSCulator for midi. STEP 1: Find a program to convert game controller input to midi and/or keyboard mappings That’s no fun for a filter sweep! With 0-127 ranges you can map that analog joystick to control knobs and faders with full precision. MIDI or KEY mapping? Key mapping alone is groovy, but you are limited to toggling between two values. ![]() Duh!ĭO HOW? This is where it gets tricky. DO WHAT NOW? Get your video game controller to do stuff in Live.ĭO WHY? Because doing so is awesome. ![]()
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